namespace std { template<class T> class indirect_array { public: using value_type = T; void operator= (const valarray<T>&) const; void operator*= (const valarray<T>&) const; void operator/= (const valarray<T>&) const; void operator%= (const valarray<T>&) const; void operator+= (const valarray<T>&) const; void operator-= (const valarray<T>&) const; void operator^= (const valarray<T>&) const; void operator&= (const valarray<T>&) const; void operator|= (const valarray<T>&) const; void operator<<=(const valarray<T>&) const; void operator>>=(const valarray<T>&) const; indirect_array(const indirect_array&); ~indirect_array(); const indirect_array& operator=(const indirect_array&) const; void operator=(const T&) const; indirect_array() = delete; // as implied by declaring copy constructor above }; }
indirect_array<T> valarray<T>::operator[](const valarray<size_t>&).
void operator=(const valarray<T>&) const;
const indirect_array& operator=(const indirect_array&) const;
void operator*= (const valarray<T>&) const;
void operator/= (const valarray<T>&) const;
void operator%= (const valarray<T>&) const;
void operator+= (const valarray<T>&) const;
void operator-= (const valarray<T>&) const;
void operator^= (const valarray<T>&) const;
void operator&= (const valarray<T>&) const;
void operator|= (const valarray<T>&) const;
void operator<<=(const valarray<T>&) const;
void operator>>=(const valarray<T>&) const;