struct B { void f(char); void g(char); enum E { e }; union { int x; }; }; struct D : B { using B::f; void f(int) { f('c'); } // calls B::f(char) void g(int) { g('c'); } // recursively calls D::g(int) };— end example
enum class button { up, down }; struct S { using button::up; button b = up; // OK };— end example
template <typename... bases> struct X : bases... { using bases::g...; }; X<B, D> x; // OK: B::g and D::g introduced— end example
class C { int g(); }; class D2 : public B { using B::f; // OK: B is a base of D2 using B::e; // OK: e is an enumerator of base B using B::x; // OK: x is a union member of base B using C::g; // error: C isn't a base of D2 };— end example
struct A { template <class T> void f(T); template <class T> struct X { }; }; struct B : A { using A::f<double>; // error using A::X<int>; // error };— end example
struct X { int i; static int s; }; void f() { using X::i; // error: X::i is a class member and this is not a member declaration. using X::s; // error: X::s is a class member and this is not a member declaration. }— end example
void f(); namespace A { void g(); } namespace X { using ::f; // global f using A::g; // A's g } void h() { X::f(); // calls ::f X::g(); // calls A::g }— end example
namespace A { int i; } namespace A1 { using A::i, A::i; // OK: double declaration } struct B { int i; }; struct X : B { using B::i, B::i; // error: double member declaration };— end example
namespace A { void f(int); } using A::f; // f is a synonym for A::f; that is, for A::f(int). namespace A { void f(char); } void foo() { f('a'); // calls f(int), even though f(char) exists. } void bar() { using A::f; // f is a synonym for A::f; that is, for A::f(int) and A::f(char). f('a'); // calls f(char) }— end example
namespace A { int x; } namespace B { int i; struct g { }; struct x { }; void f(int); void f(double); void g(char); // OK: hides struct g } void func() { int i; using B::i; // error: i declared twice void f(char); using B::f; // OK: each f is a function f(3.5); // calls B::f(double) using B::g; g('a'); // calls B::g(char) struct g g1; // g1 has class type B::g using B::x; using A::x; // OK: hides struct B::x x = 99; // assigns to A::x struct x x1; // x1 has class type B::x }— end example
namespace B { void f(int); void f(double); } namespace C { void f(int); void f(double); void f(char); } void h() { using B::f; // B::f(int) and B::f(double) using C::f; // C::f(int), C::f(double), and C::f(char) f('h'); // calls C::f(char) f(1); // error: ambiguous: B::f(int) or C::f(int)? void f(int); // error: f(int) conflicts with C::f(int) and B::f(int) }— end example
struct B { virtual void f(int); virtual void f(char); void g(int); void h(int); }; struct D : B { using B::f; void f(int); // OK: D::f(int) overrides B::f(int); using B::g; void g(char); // OK using B::h; void h(int); // OK: D::h(int) hides B::h(int) }; void k(D* p) { p->f(1); // calls D::f(int) p->f('a'); // calls B::f(char) p->g(1); // calls B::g(int) p->g('a'); // calls D::g(char) } struct B1 { B1(int); }; struct B2 { B2(int); }; struct D1 : B1, B2 { using B1::B1; using B2::B2; }; D1 d1(0); // error: ambiguous struct D2 : B1, B2 { using B1::B1; using B2::B2; D2(int); // OK: D2::D2(int) hides B1::B1(int) and B2::B2(int) }; D2 d2(0); // calls D2::D2(int)— end example
struct A { int x(); }; struct B : A { }; struct C : A { using A::x; int x(int); }; struct D : B, C { using C::x; int x(double); }; int f(D* d) { return d->x(); // error: overload resolution selects A::x, but A is an ambiguous base class }— end example
class A { private: void f(char); public: void f(int); protected: void g(); }; class B : public A { using A::f; // error: A::f(char) is inaccessible public: using A::g; // B::g is a public synonym for A::g };— end example