struct A; struct A final {}; // OK: definition of struct A, // not value-initialization of variable final struct X { struct C { constexpr operator int() { return 5; } }; struct B final : C{}; // OK: definition of nested class B, // not declaration of a bit-field member final };— end example
struct B { int i; }; // standard-layout class struct C : B { }; // standard-layout class struct D : C { }; // standard-layout class struct E : D { char : 4; }; // not a standard-layout class struct Q {}; struct S : Q { }; struct T : Q { }; struct U : S, T { }; // not a standard-layout class— end example
struct N { // neither trivial nor standard-layout int i; int j; virtual ~N(); }; struct T { // trivial but not standard-layout int i; private: int j; }; struct SL { // standard-layout but not trivial int i; int j; ~SL(); }; struct POD { // both trivial and standard-layout int i; int j; };— end example
struct X { int a; }; struct Y { int a; }; X a1; Y a2; int a3;declares three variables of three different types.
a1 = a2; // error: Y assigned to X a1 = a3; // error: int assigned to Xare type mismatches, and that
int f(X); int f(Y);declare an overloaded function f() and not simply a single function f() twice.
struct S { int a; }; struct S { int a; }; // error: double definitionis ill-formed because it defines S twice.
struct stat { // ... }; stat gstat; // use plain stat to define variable int stat(struct stat*); // redeclare stat as function void f() { struct stat* ps; // struct prefix needed to name struct stat stat(ps); // call stat() }— end example
struct s { int a; }; void g() { struct s; // hide global struct s with a block-scope declaration s* p; // refer to local struct s struct s { char* p; }; // define local struct s struct s; // redeclaration, has no effect }— end example
struct s { int a; }; void g(int s) { struct s* p = new struct s; // global s p->a = s; // parameter s }— end example
class A * A;first specifies A to be the name of a class and then redefines it as the name of a pointer to an object of that class.
struct S { using T = void(); T * p = 0; // OK: brace-or-equal-initializer virtual T f = 0; // OK: pure-specifier };— end example
int a; const int b = 0; struct S { int x1 : 8 = 42; // OK, "= 42" is brace-or-equal-initializer int x2 : 8 { 42 }; // OK, "{ 42 }" is brace-or-equal-initializer int y1 : true ? 8 : a = 42; // OK, brace-or-equal-initializer is absent int y2 : true ? 8 : b = 42; // error: cannot assign to const int int y3 : (true ? 8 : b) = 42; // OK, "= 42" is brace-or-equal-initializer int z : 1 || new int { 0 }; // OK, brace-or-equal-initializer is absent };— end example
struct tnode { char tword[20]; int count; tnode* left; tnode* right; };which contains an array of twenty characters, an integer, and two pointers to objects of the same type.
tnode s, *sp;
declares s to be a tnode and sp to be a pointer
to a tnode.struct A { int a; char b; }; struct B { const int b1; volatile char b2; }; struct C { int c; unsigned : 0; char b; }; struct D { int d; char b : 4; }; struct E { unsigned int e; char b; };— end example
struct T1 { int a, b; }; struct T2 { int c; double d; }; union U { T1 t1; T2 t2; }; int f() { U u = { { 1, 2 } }; // active member is t1 return u.t2.c; // OK, as if u.t1.a were nominated }— end example
struct X { typedef int T; static T count; void f(T); }; void X::f(T t = count) { }
typedef void fv(); typedef void fvc() const; struct S { fv memfunc1; // equivalent to: void memfunc1(); void memfunc2(); fvc memfunc3; // equivalent to: void memfunc3() const; }; fv S::* pmfv1 = &S::memfunc1; fv S::* pmfv2 = &S::memfunc2; fvc S::* pmfv3 = &S::memfunc3;
struct tnode { char tword[20]; int count; tnode* left; tnode* right; void set(const char*, tnode* l, tnode* r); }; void tnode::set(const char* w, tnode* l, tnode* r) { count = strlen(w)+1; if (sizeof(tword)<=count) perror("tnode string too long"); strcpy(tword,w); left = l; right = r; } void f(tnode n1, tnode n2) { n1.set("abc",&n2,0); n2.set("def",0,0); }
struct s { int a; int f() const; int g() { return a++; } int h() const { return a++; } // error }; int s::f() const { return a; }
struct A { }; // implicitly declared A::operator= struct B : A { B& operator=(const B &); }; B& B::operator=(const B& s) { this->A::operator=(s); // well-formed return *this; }— end example
struct S { S(); // declares the constructor }; S::S() { } // defines the constructor— end example
complex zz = complex(1,2.3); cprint( complex(7.8,1.2) );— end example
struct X { X(); // default constructor X(X&); // copy constructor with a non-const parameter }; const X cx; X x = cx; // error: X::X(X&) cannot copy cx into x— end example
struct S { template<typename T> S(T); S(); }; S g; void h() { S a(g); // does not instantiate the member template to produce S::S<S>(S); // uses the implicitly declared copy constructor }— end example
X::X(const X&)if each potentially constructed subobject of a class type M (or array thereof) has a copy constructor whose first parameter is of type const M& or const volatile M&.103
X::X(X&)
struct X { X(); X& operator=(X&); }; const X cx; X x; void f() { x = cx; // error: X::operator=(X&) cannot assign cx into x }— end example
X& X::operator=(const X&)if
X& X::operator=(X&)
struct S { int a; S& operator=(const S&) = default; };will not have a default move assignment operator implicitly declared because the copy assignment operator has been user-declared.
struct S { int a; S& operator=(const S&) = default; S& operator=(S&&) = default; };— end example
X& X::operator=(X&&)
struct B { virtual ~B() { } }; struct D : B { ~D() { } }; D D_object; typedef B B_alias; B* B_ptr = &D_object; void f() { D_object.B::~B(); // calls B's destructor B_ptr->~B(); // calls D's destructor B_ptr->~B_alias(); // calls D's destructor B_ptr->B_alias::~B(); // calls B's destructor B_ptr->B_alias::~B_alias(); // calls B's destructor }— end example
void* operator new(std::size_t, void* p) { return p; } struct X { X(int); ~X(); }; void f(X* p); void g() { // rare, specialized use: char* buf = new char[sizeof(X)]; X* p = new(buf) X(222); // use buf[] and initialize f(p); p->X::~X(); // cleanup }
typedef int I; I* p; p->I::~I();
struct X { operator int(); }; struct Y { operator X(); }; Y a; int b = a; // error: no viable conversion (a.operator X().operator int() not considered) int c = X(a); // OK: a.operator X().operator int()— end example
struct X { operator int(); }; struct Y : X { operator char(); }; void f(Y& a) { if (a) { // error: ambiguous between X::operator int() and Y::operator char() } }— end example
struct Z { explicit Z(); explicit Z(int); explicit Z(int, int); }; Z a; // OK: default-initialization performed Z b{}; // OK: direct initialization syntax used Z c = {}; // error: copy-list-initialization Z a1 = 1; // error: no implicit conversion Z a3 = Z(1); // OK: direct initialization syntax used Z a2(1); // OK: direct initialization syntax used Z* p = new Z(1); // OK: direct initialization syntax used Z a4 = (Z)1; // OK: explicit cast used Z a5 = static_cast<Z>(1); // OK: explicit cast used Z a6 = { 3, 4 }; // error: no implicit conversion— end example
class Y { }; struct Z { explicit operator Y() const; }; void h(Z z) { Y y1(z); // OK: direct-initialization Y y2 = z; // error: no conversion function candidate for copy-initialization Y y3 = (Y)z; // OK: cast notation } void g(X a, X b) { int i = (a) ? 1+a : 0; int j = (a&&b) ? a+b : i; if (a) { } }— end example
&ac.operator int*i; // syntax error: // parsed as: &(ac.operator int *)i // not as: &(ac.operator int)*i
operator int [[noreturn]] (); // error: noreturn attribute applied to a type— end example
struct S { operator auto() const { return 10; } // OK template<class T> operator auto() const { return 1.2; } // error: conversion function template };— end example
struct process { static void reschedule(); }; process& g(); void f() { process::reschedule(); // OK: no object necessary g().reschedule(); // g() is called }— end example
int g(); struct X { static int g(); }; struct Y : X { static int i; }; int Y::i = g(); // equivalent to Y::g();— end example
class process { static process* run_chain; static process* running; }; process* process::running = get_main(); process* process::run_chain = running;
enum BOOL { FALSE=0, TRUE=1 }; struct A { BOOL b:1; }; A a; void f() { a.b = TRUE; if (a.b == TRUE) // yields true { /* ... */ } }— end example
int x; int y; struct enclose { int x; static int s; struct inner { void f(int i) { int a = sizeof(x); // OK: operand of sizeof is an unevaluated operand x = i; // error: assign to enclose::x s = i; // OK: assign to enclose::s ::x = i; // OK: assign to global x y = i; // OK: assign to global y } void g(enclose* p, int i) { p->x = i; // OK: assign to enclose::x } }; }; inner* p = 0; // error: inner not in scope— end example
struct enclose { struct inner { static int x; void f(int i); }; }; int enclose::inner::x = 1; void enclose::inner::f(int i) { /* ... */ }— end example
class E { class I1; // forward declaration of nested class class I2; class I1 { }; // definition of nested class }; class E::I2 { }; // definition of nested class— end example
struct X { typedef int I; class Y { /* ... */ }; I a; }; I b; // error Y c; // error X::Y d; // OK X::I e; // OK— end example
union U { int i; float f; std::string s; };
union A { int x; int y[4]; }; struct B { A a; }; union C { B b; int k; }; int f() { C c; // does not start lifetime of any union member c.b.a.y[3] = 4; // OK: S(c.b.a.y[3]) contains c.b and c.b.a.y; // creates objects to hold union members c.b and c.b.a.y return c.b.a.y[3]; // OK: c.b.a.y refers to newly created object (see [basic.life]) } struct X { const int a; int b; }; union Y { X x; int k; }; void g() { Y y = { { 1, 2 } }; // OK, y.x is active union member ([class.mem]) int n = y.x.a; y.k = 4; // OK: ends lifetime of y.x, y.k is active member of union y.x.b = n; // undefined behavior: y.x.b modified outside its lifetime, // S(y.x.b) is empty because X's default constructor is deleted, // so union member y.x's lifetime does not implicitly start }— end example
u.m.~M(); new (&u.n) N;— end example
void f() { union { int aa; char* p; } obj, *ptr = &obj; aa = 1; // error ptr->aa = 1; // OK }
union U { int x = 0; union { int k; }; union { int z; int y = 1; // error: initialization for second variant member of U }; };— end example
int x; void f() { static int s; int x; const int N = 5; extern int q(); int arr[2]; auto [y, z] = arr; struct local { int g() { return x; } // error: odr-use of non-odr-usable variable x int h() { return s; } // OK int k() { return ::x; } // OK int l() { return q(); } // OK int m() { return N; } // OK: not an odr-use int* n() { return &N; } // error: odr-use of non-odr-usable variable N int p() { return y; } // error: odr-use of non-odr-usable structured binding y }; } local* p = 0; // error: local not in scope— end example
class A { /* ... */ }; class B { /* ... */ }; class C { /* ... */ }; class D : public A, public B, public C { /* ... */ };— end example
class X { /* ... */ }; class Y : public X, public X { /* ... */ }; // error
class L { public: int next; /* ... */ }; class A : public L { /* ... */ }; class B : public L { /* ... */ }; class C : public A, public B { void f(); /* ... */ }; // well-formed class D : public A, public L { void f(); /* ... */ }; // well-formed— end example
void C::f() { A::next = B::next; } // well-formed
class V { /* ... */ }; class A : virtual public V { /* ... */ }; class B : virtual public V { /* ... */ }; class C : public A, public B { /* ... */ };
class B { /* ... */ }; class X : virtual public B { /* ... */ }; class Y : virtual public B { /* ... */ }; class Z : public B { /* ... */ }; class AA : public X, public Y, public Z { /* ... */ };
struct A { virtual void f(); }; struct B : virtual A { virtual void f(); }; struct C : B , virtual A { using A::f; }; void foo() { C c; c.f(); // calls B::f, the final overrider c.C::f(); // calls A::f because of the using-declaration }— end example
struct A { virtual void f(); }; struct B : A { }; struct C : A { void f(); }; struct D : B, C { }; // OK: A::f and C::f are the final overriders // for the B and C subobjects, respectively— end example
struct B { virtual void f(); }; struct D : B { void f(int); }; struct D2 : D { void f(); };the function f(int) in class D hides the virtual function f() in its base class B; D::f(int) is not a virtual function.
struct B { virtual void f() const final; }; struct D : B { void f() const; // error: D::f attempts to override final B::f };— end example
struct B { virtual void f(int); }; struct D : B { virtual void f(long) override; // error: wrong signature overriding B::f virtual void f(int) override; // OK };— end example
struct A { virtual void f() requires true; // error: virtual function cannot be constrained ([temp.constr.decl]) };— end example
class B { }; class D : private B { friend class Derived; }; struct Base { virtual void vf1(); virtual void vf2(); virtual void vf3(); virtual B* vf4(); virtual B* vf5(); void f(); }; struct No_good : public Base { D* vf4(); // error: B (base class of D) inaccessible }; class A; struct Derived : public Base { void vf1(); // virtual and overrides Base::vf1() void vf2(int); // not virtual, hides Base::vf2() char vf3(); // error: invalid difference in return type only D* vf4(); // OK: returns pointer to derived class A* vf5(); // error: returns pointer to incomplete class void f(); }; void g() { Derived d; Base* bp = &d; // standard conversion: // Derived* to Base* bp->vf1(); // calls Derived::vf1() bp->vf2(); // calls Base::vf2() bp->f(); // calls Base::f() (not virtual) B* p = bp->vf4(); // calls Derived::vf4() and converts the // result to B* Derived* dp = &d; D* q = dp->vf4(); // calls Derived::vf4() and does not // convert the result to B* dp->vf2(); // error: argument mismatch }— end example
struct A { virtual void f(); }; struct B1 : A { // note non-virtual derivation void f(); }; struct B2 : A { void f(); }; struct D : B1, B2 { // D has two separate A subobjects }; void foo() { D d; // A* ap = &d; // would be ill-formed: ambiguous B1* b1p = &d; A* ap = b1p; D* dp = &d; ap->f(); // calls D::B1::f dp->f(); // error: ambiguous }
struct A { virtual void f(); }; struct VB1 : virtual A { // note virtual derivation void f(); }; struct VB2 : virtual A { void f(); }; struct Error : VB1, VB2 { // error }; struct Okay : VB1, VB2 { void f(); };
class point { /* ... */ }; class shape { // abstract class point center; public: point where() { return center; } void move(point p) { center=p; draw(); } virtual void rotate(int) = 0; // pure virtual virtual void draw() = 0; // pure virtual };— end example
struct C { virtual void f() = 0 { }; // error };— end example
class ab_circle : public shape { int radius; public: void rotate(int) { } // ab_circle::draw() is a pure virtual };
class circle : public shape { int radius; public: void rotate(int) { } void draw(); // a definition is required somewhere };would make class circle non-abstract and a definition of circle::draw() must be provided.
struct A { int x; }; // S(x,A) = { { A::x }, { A } } struct B { float x; }; // S(x,B) = { { B::x }, { B } } struct C: public A, public B { }; // S(x,C) = { invalid, { A in C, B in C } } struct D: public virtual C { }; // S(x,D) = S(x,C) struct E: public virtual C { char x; }; // S(x,E) = { { E::x }, { E } } struct F: public D, public E { }; // S(x,F) = S(x,E) int main() { F f; f.x = 0; // OK, lookup finds E::x }
struct A { int f(); };
struct B { int f(); };
struct C : A, B { int f() { return A::f() + B::f(); } };— end example
struct V { int v; }; struct A { int a; static int s; enum { e }; }; struct B : A, virtual V { }; struct C : A, virtual V { }; struct D : B, C { }; void f(D* pd) { pd->v++; // OK: only one v (virtual) pd->s++; // OK: only one s (static) int i = pd->e; // OK: only one e (enumerator) pd->a++; // error: ambiguous: two as in D }— end example
struct V { int f(); int x; }; struct W { int g(); int y; }; struct B : virtual V, W { int f(); int x; int g(); int y; }; struct C : virtual V, W { }; struct D : B, C { void glorp(); };
void D::glorp() { x++; // OK: B::x hides V::x f(); // OK: B::f() hides V::f() y++; // error: B::y and C's W::y g(); // error: B::g() and C's W::g() }— end example
struct V { }; struct A { }; struct B : A, virtual V { }; struct C : A, virtual V { }; struct D : B, C { }; void g() { D d; B* pb = &d; A* pa = &d; // error: ambiguous: C's A or B's A? V* pv = &d; // OK: only one V subobject }— end example
struct B1 { void f(); static void f(int); int i; }; struct B2 { void f(double); }; struct I1: B1 { }; struct I2: B1 { }; struct D: I1, I2, B2 { using B1::f; using B2::f; void g() { f(); // Ambiguous conversion of this f(0); // Unambiguous (static) f(0.0); // Unambiguous (only one B2) int B1::* mpB1 = &D::i; // Unambiguous int D::* mpD = &D::i; // Ambiguous conversion } };— end example
class X { int a; // X::a is private by default }; struct S { int a; // S::a is public by default };— end example
class A { class B { }; public: typedef B BB; }; void f() { A::BB x; // OK, typedef name A::BB is public A::B y; // access error, A::B is private }— end note
class A { typedef int I; // private member I f(); friend I g(I); static I x; template<int> struct Q; template<int> friend struct R; protected: struct B { }; }; A::I A::f() { return 0; } A::I g(A::I p = A::x); A::I g(A::I p) { return 0; } A::I A::x = 0; template<A::I> struct A::Q { }; template<A::I> struct R { }; struct D: A::B, A { };
class B { }; template <class T> class C { protected: typedef T TT; }; template <class U, class V = typename U::TT> class D : public U { }; D <C<B> >* d; // access error, C::TT is protected— end example
class X { int a; // X::a is private by default: class used public: int b; // X::b is public int c; // X::c is public };— end example
struct S { int a; // S::a is public by default: struct used protected: int b; // S::b is protected private: int c; // S::c is private public: int d; // S::d is public };— end example
struct S { class A; enum E : int; private: class A { }; // error: cannot change access enum E: int { e0 }; // error: cannot change access };— end example
class B { /* ... */ }; class D1 : private B { /* ... */ }; class D2 : public B { /* ... */ }; class D3 : B { /* ... */ }; // B private by default struct D4 : public B { /* ... */ }; struct D5 : private B { /* ... */ }; struct D6 : B { /* ... */ }; // B public by default class D7 : protected B { /* ... */ }; struct D8 : protected B { /* ... */ };
class B { public: int mi; // non-static member static int si; // static member }; class D : private B { }; class DD : public D { void f(); }; void DD::f() { mi = 3; // error: mi is private in D si = 3; // error: si is private in D ::B b; b.mi = 3; // OK (b.mi is different from this->mi) b.si = 3; // OK (b.si is different from this->si) ::B::si = 3; // OK ::B* bp1 = this; // error: B is a private base class ::B* bp2 = (::B*)this; // OK with cast bp2->mi = 3; // OK: access through a pointer to B. }— end note
class B { public: int m; }; class S: private B { friend class N; }; class N: private S { void f() { B* p = this; // OK because class S satisfies the fourth condition above: B is a base class of N // accessible in f() because B is an accessible base class of S and S is an accessible // base class of N. } };— end example
class B; class A { private: int i; friend void f(B*); }; class B : public A { }; void f(B* p) { p->i = 1; // OK: B* can be implicitly converted to A*, and f has access to i in A }— end example
class X { int a; friend void friend_set(X*, int); public: void member_set(int); }; void friend_set(X* p, int i) { p->a = i; } void X::member_set(int i) { a = i; } void f() { X obj; friend_set(&obj,10); obj.member_set(10); }
class A { class B { }; friend class X; }; struct X : A::B { // OK: A::B accessible to friend A::B mx; // OK: A::B accessible to member of friend class Y { A::B my; // OK: A::B accessible to nested member of friend }; };— end example
class X { enum { a=100 }; friend class Y; }; class Y { int v[X::a]; // OK, Y is a friend of X }; class Z { int v[X::a]; // error: X::a is private };— end example
class A { friend class B { }; // error: cannot define class in friend declaration };— end example
class C; typedef C Ct; class X1 { friend C; // OK: class C is a friend }; class X2 { friend Ct; // OK: class C is a friend friend D; // error: no type-name D in scope friend class D; // OK: elaborated-type-specifier declares new class }; template <typename T> class R { friend T; }; R<C> rc; // class C is a friend of R<C> R<int> Ri; // OK: "friend int;" is ignored— end example
class Y { friend char* X::foo(int); friend X::X(char); // constructors can be friends friend X::~X(); // destructors can be friends };— end example
class M { friend void f() { } // definition of global f, a friend of M, // not the definition of a member function };— end example
class A { friend class B; int a; }; class B { friend class C; }; class C { void f(A* p) { p->a++; // error: C is not a friend of A despite being a friend of a friend } }; class D : public B { void f(A* p) { p->a++; // error: D is not a friend of A despite being derived from a friend } };— end example
class X; void a(); void f() { class Y; extern void b(); class A { friend class X; // OK, but X is a local class, not ::X friend class Y; // OK friend class Z; // OK, introduces local class Z friend void a(); // error, ::a is not considered friend void b(); // OK friend void c(); // error }; X* px; // OK, but ::X is found Z* pz; // error: no Z is found }— end example
class B { protected: int i; static int j; }; class D1 : public B { }; class D2 : public B { friend void fr(B*,D1*,D2*); void mem(B*,D1*); }; void fr(B* pb, D1* p1, D2* p2) { pb->i = 1; // error p1->i = 2; // error p2->i = 3; // OK (access through a D2) p2->B::i = 4; // OK (access through a D2, even though naming class is B) int B::* pmi_B = &B::i; // error int B::* pmi_B2 = &D2::i; // OK (type of &D2::i is int B::*) B::j = 5; // error: not a friend of naming class B D2::j = 6; // OK (because refers to static member) } void D2::mem(B* pb, D1* p1) { pb->i = 1; // error p1->i = 2; // error i = 3; // OK (access through this) B::i = 4; // OK (access through this, qualification ignored) int B::* pmi_B = &B::i; // error int B::* pmi_B2 = &D2::i; // OK j = 5; // OK (because j refers to static member) B::j = 6; // OK (because B::j refers to static member) } void g(B* pb, D1* p1, D2* p2) { pb->i = 1; // error p1->i = 2; // error p2->i = 3; // error }— end example
class B { public: virtual int f(); }; class D : public B { private: int f(); }; void f() { D d; B* pb = &d; D* pd = &d; pb->f(); // OK: B::f() is public, D::f() is invoked pd->f(); // error: D::f() is private }— end example
class E { int x; class B { }; class I { B b; // OK: E::I can access E::B int y; void f(E* p, int i) { p->x = i; // OK: E::I can access E::x } }; int g(I* p) { return p->y; // error: I::y is private } };— end example
struct complex { complex(); complex(double); complex(double,double); }; complex sqrt(complex,complex); complex a(1); // initialized by calling complex(double) with argument 1 complex b = a; // initialized as a copy of a complex c = complex(1,2); // initialized by calling complex(double,double) with arguments 1 and 2 complex d = sqrt(b,c); // initialized by calling sqrt(complex,complex) with d as its result object complex e; // initialized by calling complex() complex f = 3; // initialized by calling complex(double) with argument 3 complex g = { 1, 2 }; // initialized by calling complex(double, double) with arguments 1 and 2— end example
complex v[6] = { 1, complex(1,2), complex(), 2 };
struct X { int i; float f; complex c; } x = { 99, 88.8, 77.7 };
struct A { A(); }; typedef A global_A; struct B { }; struct C: public A, public B { C(); }; C::C(): global_A() { } // mem-initializer for base A— end example
struct A { A(); }; struct B: public virtual A { }; struct C: public A, public B { C(); }; C::C(): A() { } // error: which A?— end example
struct C { C( int ) { } // #1: non-delegating constructor C(): C(42) { } // #2: delegates to #1 C( char c ) : C(42.0) { } // #3: ill-formed due to recursion with #4 C( double d ) : C('a') { } // #4: ill-formed due to recursion with #3 };— end example
struct B1 { B1(int); /* ... */ }; struct B2 { B2(int); /* ... */ }; struct D : B1, B2 { D(int); B1 b; const int c; }; D::D(int a) : B2(a+1), B1(a+2), c(a+3), b(a+4) { /* ... */ } D d(10);— end example
struct A { A() : v(42) { } // error const int& v; };— end example
struct A { A(); }; struct B { B(int); }; struct C { C() { } // initializes members as follows: A a; // OK: calls A::A() const B b; // error: B has no default constructor int i; // OK: i has indeterminate value int j = 5; // OK: j has the value 5 };— end example
struct A { A() = default; // OK A(int v) : v(v) { } // OK const int& v = 42; // OK }; A a1; // error: ill-formed binding of temporary to reference A a2(1); // OK, unfortunately— end example
struct V { V(); V(int); }; struct A : virtual V { A(); A(int); }; struct B : virtual V { B(); B(int); }; struct C : A, B, virtual V { C(); C(int); }; A::A(int i) : V(i) { /* ... */ } B::B(int i) { /* ... */ } C::C(int i) { /* ... */ } V v(1); // use V(int) A a(2); // use V(int) B b(3); // use V() C c(4); // use V()— end example
class X { int a; int b; int i; int j; public: const int& r; X(int i): r(a), b(i), i(i), j(this->i) { } };
class A { public: A(int); }; class B : public A { int j; public: int f(); B() : A(f()), // undefined behavior: calls member function but base A not yet initialized j(f()) { } // well-defined: bases are all initialized }; class C { public: C(int); }; class D : public B, C { int i; public: D() : C(f()), // undefined behavior: calls member function but base C not yet initialized i(f()) { } // well-defined: bases are all initialized };— end example
template<class... Mixins> class X : public Mixins... { public: X(const Mixins&... mixins) : Mixins(mixins)... { } };— end example
struct B1 { B1(int, ...) { } }; struct B2 { B2(double) { } }; int get(); struct D1 : B1 { using B1::B1; // inherits B1(int, ...) int x; int y = get(); }; void test() { D1 d(2, 3, 4); // OK: B1 is initialized by calling B1(2, 3, 4), // then d.x is default-initialized (no initialization is performed), // then d.y is initialized by calling get() D1 e; // error: D1 has a deleted default constructor } struct D2 : B2 { using B2::B2; B1 b; }; D2 f(1.0); // error: B1 has a deleted default constructor struct W { W(int); }; struct X : virtual W { using W::W; X() = delete; }; struct Y : X { using X::X; }; struct Z : Y, virtual W { using Y::Y; }; Z z(0); // OK: initialization of Y does not invoke default constructor of X template<class T> struct Log : T { using T::T; // inherits all constructors from class T ~Log() { std::clog << "Destroying wrapper" << std::endl; } };
struct A { A(int); }; struct B : A { using A::A; }; struct C1 : B { using B::B; }; struct C2 : B { using B::B; }; struct D1 : C1, C2 { using C1::C1; using C2::C2; }; struct V1 : virtual B { using B::B; }; struct V2 : virtual B { using B::B; }; struct D2 : V1, V2 { using V1::V1; using V2::V2; }; D1 d1(0); // error: ambiguous D2 d2(0); // OK: initializes virtual B base class, which initializes the A base class // then initializes the V1 and V2 base classes as if by a defaulted default constructor struct M { M(); M(int); }; struct N : M { using M::M; }; struct O : M {}; struct P : N, O { using N::N; using O::O; }; P p(0); // OK: use M(0) to initialize N's base class, // use M() to initialize O's base class— end example
struct X { int i; }; struct Y : X { Y(); }; // non-trivial struct A { int a; }; struct B : public A { int j; Y y; }; // non-trivial extern B bobj; B* pb = &bobj; // OK int* p1 = &bobj.a; // undefined behavior: refers to base class member int* p2 = &bobj.y.i; // undefined behavior: refers to member's member A* pa = &bobj; // undefined behavior: upcast to a base class type B bobj; // definition of bobj extern X xobj; int* p3 = &xobj.i; // OK, X is a trivial class X xobj;
struct W { int j; }; struct X : public virtual W { }; struct Y { int* p; X x; Y() : p(&x.j) { // undefined, x is not yet constructed } };
struct C; void no_opt(C*); struct C { int c; C() : c(0) { no_opt(this); } }; const C cobj; void no_opt(C* cptr) { int i = cobj.c * 100; // value of cobj.c is unspecified cptr->c = 1; cout << cobj.c * 100 // value of cobj.c is unspecified << '\n'; } extern struct D d; struct D { D(int a) : a(a), b(d.a) {} int a, b; }; D d = D(1); // value of d.b is unspecified— end example
struct A { }; struct B : virtual A { }; struct C : B { }; struct D : virtual A { D(A*); }; struct X { X(A*); }; struct E : C, D, X { E() : D(this), // undefined behavior: upcast from E* to A* might use path E* → D* → A* // but D is not constructed // “D((C*)this)” would be defined: E* → C* is defined because E() has started, // and C* → A* is defined because C is fully constructed X(this) {} // defined: upon construction of X, C/B/D/A sublattice is fully constructed };— end example
struct V { virtual void f(); virtual void g(); }; struct A : virtual V { virtual void f(); }; struct B : virtual V { virtual void g(); B(V*, A*); }; struct D : A, B { virtual void f(); virtual void g(); D() : B((A*)this, this) { } }; B::B(V* v, A* a) { f(); // calls V::f, not A::f g(); // calls B::g, not D::g v->g(); // v is base of B, the call is well-defined, calls B::g a->f(); // undefined behavior: a's type not a base of B }— end example
struct V { virtual void f(); }; struct A : virtual V { }; struct B : virtual V { B(V*, A*); }; struct D : A, B { D() : B((A*)this, this) { } }; B::B(V* v, A* a) { typeid(*this); // type_info for B typeid(*v); // well-defined: *v has type V, a base of B yields type_info for B typeid(*a); // undefined behavior: type A not a base of B dynamic_cast<B*>(v); // well-defined: v of type V*, V base of B results in B* dynamic_cast<B*>(a); // undefined behavior: a has type A*, A not a base of B }— end example
class Thing { public: Thing(); ~Thing(); Thing(const Thing&); }; Thing f() { Thing t; return t; } Thing t2 = f(); struct A { void *p; constexpr A(): p(this) {} }; constexpr A g() { A loc; return loc; } constexpr A a; // well-formed, a.p points to a constexpr A b = g(); // error: b.p would be dangling ([expr.const]) void h() { A c = g(); // well-formed, c.p may point to c or to an ephemeral temporary }
class Thing { public: Thing(); ~Thing(); Thing(Thing&&); private: Thing(const Thing&); }; Thing f(bool b) { Thing t; if (b) throw t; // OK: Thing(Thing&&) used (or elided) to throw t return t; // OK: Thing(Thing&&) used (or elided) to return t } Thing t2 = f(false); // OK: no extra copy/move performed, t2 constructed by call to f struct Weird { Weird(); Weird(Weird&); }; Weird g() { Weird w; return w; // OK: first overload resolution fails, second overload resolution selects Weird(Weird&) }— end example
template<class T> void g(const T&); template<class T> void f() { T x; try { T y; try { g(x); } catch (...) { if (/*...*/) throw x; // does not move throw y; // moves } g(y); } catch(...) { g(x); g(y); // error: y is not in scope } }— end example
template<typename T> struct X { friend constexpr std::partial_ordering operator<=>(X, X) requires (sizeof(T) != 1) = default; // implicitly declares: friend constexpr bool operator==(X, X) requires (sizeof(T) != 1) = default; [[nodiscard]] virtual std::strong_ordering operator<=>(const X&) const = default; // implicitly declares: [[nodiscard]] virtual bool operator==(const X&) const = default; };— end example
a == b ? strong_ordering::equal : a < b ? strong_ordering::less : strong_ordering::greater
a == b ? weak_ordering::equivalent : a < b ? weak_ordering::less : weak_ordering::greater
a == b ? partial_ordering::equivalent : a < b ? partial_ordering::less : b < a ? partial_ordering::greater : partial_ordering::unordered
class Arena; struct B { void* operator new(std::size_t, Arena*); }; struct D1 : B { }; Arena* ap; void foo(int i) { new (ap) D1; // calls B::operator new(std::size_t, Arena*) new D1[i]; // calls ::operator new[](std::size_t) new D1; // error: ::operator new(std::size_t) hidden }— end example
class X { void operator delete(void*); void operator delete[](void*, std::size_t); }; class Y { void operator delete(void*, std::size_t); void operator delete[](void*); };— end example
struct B { virtual ~B(); void operator delete(void*, std::size_t); }; struct D : B { void operator delete(void*); }; struct E : B { void log_deletion(); void operator delete(E *p, std::destroying_delete_t) { p->log_deletion(); p->~E(); ::operator delete(p); } }; void f() { B* bp = new D; delete bp; // 1: uses D::operator delete(void*) bp = new E; delete bp; // 2: uses E::operator delete(E*, std::destroying_delete_t) }
struct B { virtual ~B(); void operator delete[](void*, std::size_t); }; struct D : B { void operator delete[](void*, std::size_t); }; void f(int i) { D* dp = new D[i]; delete [] dp; // uses D::operator delete[](void*, std::size_t) B* bp = new D[i]; delete[] bp; // undefined behavior }